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GM Day Time Game Length Game Type Game Name Description Min # of players Max # of players Allow Alternates
JohnFriday13:00:004 HoursPathfinder SocietyPFS 4-03: The Golemworks IncidentWhen the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.46Yes
RobertFriday13:00:004 HoursPathfinder SocietyPFS 7-99: Through Maelstrom RiftA Pathfinder Society Special designed for 6th-level pregenerated characters. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.46Yes
HarrisonFriday13:00:004 HoursPathfinder SocietyPFS 8-07: From the Tome of Righteous ReposeWhen the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. "From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.46Yes
ChrisFriday13:00:004 HoursPathfinder SocietyPFS Intro: First Steps, Part 1: In Service to LoreIn your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.46Yes
DavidFriday13:00:004 HoursSavage WorldsWelcome to the WorldD-Bees recently arrived via a Rift are being hunted and captured by the Coalition—wait, captured? A Tomorrow Legion team is on patrol in the east, near the border between northern Arkansas and Tennessee. They come across a family of blue-skinned, elf-like beings running desperately for their lives from a Coalition unit. This seemingly typical conflict between Coalition States (CS) soldiers and nonhumans is anything but typical, as the Legionnaires are soon to discover. Pregen characters provided46Yes
WittzoFriday18:00:004 HoursZombicideZombicide: Black PlagueYou fight zombie hordes in a medieval fantasy setting. No shotguns, we have boomsticks. No Molotov cocktails or dynamite, we have dragon's bile.26No
MatthewFriday18:00:004 HoursSorcerer Character Has Warrior AdventureThe Lost MissionSigns and Portents has revealed the Time of Prophesy is at hand. The Church Elders have sent you on a mission to retrieve the Scepter of Fortunate Weal.16Yes
1SoniFriday18:00:004 HoursCard GameNuclear War, 50 yearYes, the game has been around 50 years and has just been republished. Come help celebrate and qualify for free door prizes.26Yes
EddieFriday18:00:004 HoursWorld of DarknessCaveat EmptorA traveling swap meet full of strange wonders and colorful people, the Market is a place to buy and sell information, rare items or special equipment. If, for instance one needs to find info on a new creature they have encountered, or they need exotic weaponry to take down a shape-shifting demon. Here one can find wondrous new things to aid them in their pursuit or new dangers that can to drag them into deeper evils. Pregenerated characters can be provided. All characters must be human with no templates.46Yes
JamesFriday18:00:004 HoursPathfinder SocietyPFS 4-00: Race for the Runecarved KeyAn ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close. Race for the Runecarved Key requires a minimum of 4 tables to run.46Yes
MichaelFriday18:00:004 HoursPathfinder SocietyPFS 4-00: Race for the Runecarved KeyAn ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close. Race for the Runecarved Key requires a minimum of 4 tables to run.46Yes
jamesFriday18:00:004 HoursPathfinder SocietyPFS 4-00: Race for the Runecarved KeyAn ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close. Race for the Runecarved Key requires a minimum of 4 tables to run.46Yes
RobertFriday18:00:004 HoursPathfinder SocietyPFS 4-00: Race for the Runecarved KeyAn ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close. Race for the Runecarved Key requires a minimum of 4 tables to run.46Yes
mikeFriday18:00:004 HoursPathfinder SocietyPFS 4-00: Race for the Runecarved KeyAn ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close. Race for the Runecarved Key requires a minimum of 4 tables to run.46Yes
Brian JonesFriday19:00:004 HoursboardgameTerra Mystica2012 boardgame of the year25Yes
Josh "dadamnedbudda" PerryFriday19:00:004 HoursMunchkin and others!Friday Night Munchkin ManiaCome play Munchkin with me! I'll have many different varieties to play as well as other Steve Jackson Games!28Yes
Curt E WorkmanFriday19:00:002 HoursPuzzle/CompetitiveWallsWalls is a competitive puzzle game where 2-8 players attempt to navigate through an ever changing maze that is manipulated by the players. Each Game takes about 30 minutes. This is a simple game to learn but very hard to master.28Yes
Beth ScottFriday20:00:002 HoursCardCards Against HumanityA fun card game for the twisted mind! Includes the base deck and 6 expansions!520Yes
Curt E WorkmanFriday21:00:002 HoursVehicular CombatDevils Run, Route 666Vehicular combat game. Come GET SOME!!!!!26Yes
HarrisonFriday22:30:004 HoursPathfinder SocietyPFS 4-04: King of the Storval StairsThe PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.46Yes
RobertFriday22:30:004 HoursPathfinder SocietyPFS 7-99: Through Maelstrom RiftA Pathfinder Society Special designed for 6th-level pregenerated characters. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.46Yes
ChrisFriday22:30:004 HoursPathfinder SocietyPFS 8-02: Ward AsunderThe legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.46Yes
MatthewSaturday08:00:004 HoursPools of RadiancePlaytestFrom the idiot who brought you Ə and Ə-OH comes further proof that he doesn't know when to quit. This is a playtest of Pools of Radiance. There is no adventure. After a quick rundown of the rules, the players will be put through different scenarios to test various mechanics. The system uses standard rpg dice from d4 to d12. While it can be played with a single set of dice, at least five are recommended to speed up play.16Yes
JohnSaturday08:00:004 HoursPathfinder SocietyPFS 4-10: Feast of SigilsIn Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?46Yes
RobertSaturday08:00:004 HoursPathfinder SocietyPFS 6-98: Serpents RiseA Pathfinder Society Scenario designed for 7th-level pregenerated characters. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser. In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents". This scenario is only available to be run by a 4 or 5 star GM and counts as an Exclusive/Special towards the 5-star qualification.46Yes
SarahSaturday08:00:004 HoursPathfinder SocietyPFS 8-01: Portent's PerilEven in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.46Yes
JamesSaturday08:00:004 HoursPathfinder SocietyPFS 8-09: Forged in Flame, Part 1: The Cindersworn PactWhen an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes—or find some other way to fulfill the deal. Content in The Cindersworn Pact also contributes directly to the ongoing storyline of the Exchange faction. The Cindersworn Pact is the first scenario in the two-part "Forged in Flame" campaign arc. It is followed by Pathfinder Society Scenario #8-11: Cleansed With Fire. Both chapters are intended to be played in order.46Yes
JeffSaturday08:00:004 HoursStar FrontiersStar Frontiers - Expedition to VolturnasThe government of Truane's Star has hired you to carry out an expedition of a newly discovered planet. It sounds like a pretty easy job. Except the first expedition disappeared without a trace. Maybe this won't be so easy after all. Pregens will be provided.46Yes
1SoniSaturday09:00:004 HoursBoard GameRavingspireRAVINGSPIRE is a combination deck building and tactical board game. The adventure takes place on a rotating tower board, which represents the labyrinthine Tower of Ravingspire. Players control individual heroes who need to gather resources, equip weapons and armor, align the secret passages within the spire, and traverse upwards to the keep where a great treasure is rumored to be held. But not all is as it seems within Ravingspire, as time and space are but playthings to the ancient lord of that haunted place! During their explorations the Heroes will utilize three primary statistics: Fight, Skill, and Charm, in order to disable traps, gather treasure and weapons, and find a way into the spire. Along the way they must try to maintain their sanity as they face not only wandering monsters, but are also hunted by dark reflections of themselves.26Yes
JOHN BRYANSaturday09:00:002 HoursAgricolaAgricola'Agricola' means 'agriculture,' or 'farming.' Each player starts with 2 family members, a 2-room wooden house, 3 food, and a hand of 7 Occupations + 7 Minor Improvements. Your priorities are 1-feed your family, 2-grow your house & family, and 3 build or hire various cards (Occupations & Improvements).25Yes
LandonSaturday11:00:003 HoursWarhammer QuestSilver TowerPlay as one of 6 heroes pulled into the every changing Silver Tower, in this new version of the classic Warhammer Quest. Each adventure of this dungeon crawler, the players aim to gain renown and glory, while assembling a powerful amulet that will allow you to take on the Gaunt Summoner, the towers master.14Yes
JOHN BRYANSaturday12:30:00More than 4 hoursCommissionedCommissionedThis brand-new cooperative game plays a lot like Shadows Over Camelot. Every turn, all the players are actively involved, unless the current player rolls a 1 or a 2 (on a d6). Players take on the role of one of the Apostles, working to spread the early Church throughout the known world. But the Trials & Tribulations work against you, and it will take lots of cooperation to beat the game.24Yes
WittzoSaturday13:00:004 HoursZombicideZombicide: Black PlagueYou fight zombie hordes in a medieval fantasy setting. No shotguns, we have boomsticks. No Molotov cocktails or dynamite, we have dragon's bile.26No
1SoniSaturday13:00:004 HoursCard GameBattle for GreyportThe Red Dragon Inn: Battle for Greyport is a cooperative deckbuilding game for 2-5 players that takes place in The Red Dragon Inn universe. You’ll play as one of the heroes from our wildly successful tavern brawling game as you race through the city to save its various landmarks from monster attack. As you fight, you’ll recruit citizens to join your militia, and arm them with powerful items you scavenge for at each location. Each encounter brings you to a new location in the city, and closer to the final battle. Will you and your friends save the day (yet again) or will the city burn?25Yes
jamesSaturday13:00:004 HoursPathfinder SocietyPFS 4-12: The Refuge of TimeIn the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.46Yes
RobertSaturday13:00:004 HoursPathfinder SocietyPFS 7-98: Serpents' IreA Pathfinder Society Scenario designed for 8th-level pregenerated characters. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary. In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents’ Ire" also ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.46Yes
MichaelSaturday13:00:004 HoursPathfinder SocietyPFS 8-05: Ungrounded but UnbrokenThe Peerless Empire of shaitan genies has warred with its fiery counterpart for centuries and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months’ service could dramatically enhance the Society’s reputation (and fill those agents’ pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society’s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Content in “Ungrounded but Unbroken” also contributes directly to the ongoing storyline of the Sovereign Court faction.46Yes
JerrySaturday13:00:004 HoursPathfinder SocietyPFS 8-11: Forged in Flame, Part 2: Cleansed With FireFew places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat? Content in Cleansed With Fire also contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions. Cleansed With Fire is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by Pathfinder Society Scenario #8-09: The Cindersworn Pact. Both chapters are intended to be played in order.46Yes
ParkerSaturday13:00:004 HoursCostume Fairy AdventuresThe Big Pie CaperCostume Fairy Adventures is an improvisational role-playing game. About fairies. In costumes. Having adventures. (Fairies are not good at creative titles.) From enchanted forests to star-faring spaceships, and even to your own backyard, fairies can be found just about anywhere – and where fairies go, shenanigans are sure to follow! Drawing magic from the power of mischief, fairies can turn the world upside-down with whimsical wishes and preternatural pranks – and when their usual tricks aren’t enough, new talents are only a change of clothes away. Pregens will be provided.46Yes
GeoffSaturday14:00:004 Hours7th Sea 1st editionJourney to trhe Lost IslandNot everyone in Theah is an honorable Hero. There is darkness in the hearts of some. And a greater darkness that looms over all. In this adventure, players take on the role of Villains inscribed to a mission they may not return from for the promise of riches and power beyond their wildest dreams... Run by Geoff Harris and Erica Christensen35Yes
Happy UtherSaturday14:00:00More than 4 hoursGames WorkshopBloodbowlWe will be running demo games of the new Games Workshop Bloodbowl with the new edition from 2:00pm CST till 6:00pm CST.22Yes
LandonSaturday15:00:003 HoursWarhammer QuestSilver TowerPlay as one of 6 heroes pulled into the every changing Silver Tower, in this new version of the classic Warhammer Quest. Each adventure of this dungeon crawler, the players aim to gain renown and glory, while assembling a powerful amulet that will allow you to take on the Gaunt Summoner, the towers master.14Yes
JOHN BRYANSaturday15:00:00Less than 2 HoursPuerto RicoPuerto RicoIn Puerto Rico, each player is the master of a Plantation Operation. You'll be building various buildings, planting various plantations, and shipping various goods, plus recruiting workers to staff the whole operation.25Yes
AnuraSaturday16:00:004 HoursLaws of the wildBreaking chainsThis is a game of werewolf. The area is known to hold a very powerful cairn that has disappeared. Will the changers find it before it is sealed away forever? Do you have the strength of body and mind to access it? We will see.1040Yes
MatthewSaturday18:00:004 HoursPools of RadiancePlaytestFrom the idiot who brought you Ə and Ə-OH comes further proof that he doesn't know when to quit. This is a playtest of Pools of Radiance. There is no adventure. After a quick rundown of the rules, the players will be put through different scenarios to test various mechanics. The system uses standard rpg dice from d4 to d12. While it can be played with a single set of dice, at least five are recommended to speed up play.16Yes
jamesSaturday18:00:004 HoursPathfinder SocietyPFS 4-20: Words of the AncientsAfter countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala to this ancient Thassilonian ruin, the Pathfinders must do whatever it takes to ensure they and not the evil cultists acquire the power within. But the arcane components are not unguarded, and even after 10,000 years, the cost of ensuring the safety of the region could be higher than the veteran adventurers are prepared or willing to pay.46Yes
JamesSaturday18:00:004 HoursPathfinder SocietyPFS 6-10: The Wounded WispMore than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.46Yes
ParkerSaturday18:00:004 HoursPathfinder SocietyPFS 8-06: Reaping What We SowWhen the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. “Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.46Yes
JamesSaturday18:00:004 HoursPathfinder SocietyPFS 8-07: From the Tome of Righteous ReposeWhen the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. "From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.46Yes
DavidSaturday18:00:004 HoursSavage WorldsThe Blood MenagerieA travelling show presents some trouble for the Coalition…but it also hides a sinister secret that threatens the Tomorrow Legion! A group of Tomorrow Legionnaires have stopped in the small settlement of Nathan’s Ford for the night. There, they encounter Professor Wickham’s Travelling Menagerie, a collection of wandering sideshows and performers. The troupe puts on a play that is unflattering to the Coalition, winning many friends in the town. However, a dark mystery soon rears its ugly head and the Legionnaires are the only ones who can bring it to light! Pregen characters provided46Yes
Beth ScottSaturday19:00:003 HoursCardCards Against HumanityA fun card game for the twisted mind! Includes the base deck and 6 expansions!520Yes
Josh "dadamnedbudda" PerrySaturday19:00:004 HoursMunchkin and others!Saturday Night Munchkin ManiaCome play Munchkin with me! I'll have many different varieties to play as well as other Steve Jackson Games!28Yes
RobertSaturday22:30:004 HoursPathfinder SocietyPFS 4-26: The Waking RuneAfter a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?46Yes
JerrySaturday22:30:004 HoursPathfinder SocietyPFS 5-08: The ConfirmationAlmost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.46Yes
JeffSaturday22:30:004 HoursPathfinder SocietyPFS 8-03: Captives of ToilTwo years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Content in “Captives of Toil” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.46Yes
EddieSaturday22:30:004 HoursWorld of DarknessThe Mother of All Wrong TurnsThe group is given a package to deliver, unopened and intact before the sun rises in the morning to the recipient at the designed spot across town. In exchange the group will be given an item of great importance. It must be a cake walk but why doesn't the one who called you do it herself. Pregenerated characters can be provided. All characters must be human with no templates.46Yes
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